Wednesday, 13 July 2011

Aktiviti Sekolah

Murid Melayu menyertai Pertandingan Kaligrafi.

Sukaneka Tahun 2011 SJKC Pei Shih.

Pertandingan Meniup bola pingpong sempena Hari Guru.

Guru Besar sekolah juga turun padang dalam pertandingan  sempena Hari Guru.

Lawatan Sambil Belajar SJK(C) Pei Shih ke......

Patung yang dibuat menunjukkan hukuman kepada manusia setelah mati akibat berbuat jahat.

macam-macam hukuman dikenakan !

Monday, 11 July 2011

Renungan Kita Bersama.....



nukilan: Rashidah Abdul Satar

Hari ini
Pelajar lawan guru
Pelajar pukul guru
Pelajar hentam guru
Pelajar kutuk guru
Pelajar ejek guru
Pelajar bakar rumah guru
Pelajar pancitkan tayar kereta guru
Pelajar pos peluru kepada guru

Guru selalu menjadi sasaran…
Apa dah jadi pada guru?

Guru pening kepala
Guru bingung sendiri
Guru jadi kurang motivasi
Guru tunggu gaji
Guru lama rileks sahaja
Guru pelatih kecut perut jadinya…

Hari ini
Pelajar nazak guru tenat…
Apa nak buat ni??

Sesuatu perlu dilakukan…
Ya! Perubahan mesti dilaksanakan…
Tapi…apa yang nak diubah??
Guru atau pelajar…

Fikirkanlah bersama…
Berfikir semata-mata tak ke mana
Demi memugar martabat pendidikan
Tindakan dan perlaksanaan menjadi autoriti
Atas pundak kita semua
Bebanan reformasi pendidikan ini!

Friday, 17 June 2011

ICT dalam Pendidikan Seni Visual


ICT dalam Pendidikan Seni Visual

ICT dalam Pengajaran dan Pembelajaran PSV

Penggunaan peralatan ICT seperti Komputer dalam pengajaran dan pembelajaran Pendidikan Seni Visual adalah merupakan suatu strategi para panitia seni dalam usaha untuk mempelbagaikan kaedah serta strategi dalam pengajaran seni dan seterusnya dapat mempastikan objekif pengajaran yang dirancangkan dapat tercapai dengan sepenuhnya.........

Thursday, 9 June 2011



Komputer adalah alat elektronik yang kompleks dan mempunyai banyak kelebihan. Ia sesuaiuntuk dijadikan alat bagi membantu guru dalam proses pengajaran dan pembelajaran kerana

Wednesday, 8 June 2011

Video: 'PR2 Playpen' Keeps Robots Entertained (and Learning) For Hours and Hours


Willow Garage’s PR2 robot can fold laundry, play billiards, and fetch a beer from the fridge. But can it pick up a spoon? Georgia Tech roboticists have built what they are calling a “PR2 Playpen” that serves to keep their adorable ‘bot entertained around the clock. But like any good children’s toy, the PR2 Playpen isn’t just entertaining--it’s educational as well.
Robots have particular trouble with abstract concepts, and even with connecting the dots between two very similar concepts. As such, they have trouble interacting with objects that they haven’t specifically interacted with before. So even if a ‘bot knows how to manipulate, say, a soup spoon, a larger salad spoon might confuse it even though the two are--at least in concept and in usage--the same thing.

There are two ways to overcome this: teach a robot to become familiar with every possible object in the world, or create algorithms that help a robot figure out how to manipulate certain objects on its own, without prior experience. The latter option is naturally ideal, and that’s what the PR2 Playpen is all about.

A conveyor belt keeps a stream of objects coming into the robot’s workspace, where the algorithms go to work helping PR2 study and assess them. PR2 then tries to manipulate them. Autonomously, the robot tries different strategies to pick up each object and then to return it to the workspace. As you can see in the video, it’s a hit-and-miss approach, but with each object more data is collected that can be used to improve the manipulation algorithms. (This should come in handy should Willow Garage respond to PopSci’s plea for a PR2 for our offices, as we have lots of cool toys for it to play with.)

Bonus: the Playpen requires no adult supervision, so PR2 can play all day and all night, building on its algorithms around the clock. Think about that as you’re laying down to sleep tonight: while you are resting comfortably, somewhere out there the machines are getting smarter. Sweet dreams.

Nintendo Announces Wii U Console and Its Huge, Touchscreened, Tablet-Like Controller

Nintendo just announced their successor to the revolutionary Wii, to be called the Wii U, at this year's E3 conference in Los Angeles. We've only gotten snippets and tidbits of information, but we do know that the--as in the original Wii--the most important part of the Wii U will be the controller. This time, it's a giant, tablet-like, touchscreened beast that packs an accelerometer, camera, gyroscope, and a full array of Wii buttons.
The Wii U will be a new console, looking something like a beefed-up version of the Wii. We do know it'll be fully HD-ready, unlike the Wii--that means 1080p resolution and (finally) an HDMI-out port. Nintendo says the console will be released sometime between April and December of 2012, and...that's about all we know about the console itself.

But like the Wii, the controller is the hardware that matters, and the Wii U's is a real kitchen sink of a controller. It's got a giant 6.2-inch touchscreen--that's closer to tablet than smartphone, on the touchscreen-size-meter--that might be resistive, judging from the demos we were shown. Resistive touchscreens are largely out of fashion, in favor of the capacitive screens on smartphones and tablets--capacitive screens are more precise, allow for multitouch, and usually offer better clarity, though resistive touchscreens, like in Nintendo's DS and 3DS handhelds, are cheaper and permit the use of a stylus.
The controller has the full spectrum of Wii buttons, as well as two joysticks, on either side of the screen. Above the screen, there's a front-facing camera and mic, and embedded inside are the usual range of modern sensors, including an accelerometer and a gyroscope to precisely map movement, as well as motors to aid in vibration. It's got some sort of wireless communication (maybe Wi-Fi?) that allows it to exchange tons of data with the console--you'll be able to flick videos and photos from the controller to your TV, just like Apple users can do with an iPad and Apple TV.
As the controller is a sort of jack of all trades, there are all kinds of possibilities as to what can be done with it. Nintendo showed off games that can be instantly moved from the TV to the controller, and games that use the second screen for added info and to un-clutter the TV (sort of like Sega's failed Dreamcast memory cards). There were games that give the player with the Wii U controller a totally different view of the game--a private second screen--that can be controlled with accelerometers, like an iPad. There was a giant gun-like accessory that the controller clips into, so you can use the screen like a sight. Oh, and it does video chat and web browsing--but it's not a portable console, Nintendo was quick to point out. It's wholly dependent on the Wii U console.
We're excited about the Wii U--the instant mirroring of a home console is pretty amazing, and it definitely opens up lots of options for any developers who want to explore it and do something different. We should probably remember that the whole "look down at your controller to see your football plays or whatever" thing didn't work well on the Dreamcast--users found it distracting to shift their eyes back and forth between two screens. But the Wii U is much, much more powerful, and Nintendo has a history of making this sort of high-concept hardware work very well.